To improve VET provision by delivering new training modules.
To foster Internationalisation and transnational strategies in response to the evolutions of VET and society.
To provide forward-looking VET through the use of digital methodologies and tools.
The Programme included group sparring for SMEs, info sessions and promotion events to help these encounters and to help SMEs to understand how design can benefit business development and what kind of support is available for them.
We raised the strategic position of design as a brand and attraction factor. We aimed for the creation, growth and internationalisation of successful companies.
VisualMedia was a response to an express need from creative industries in the broadcast media sector for new, innovative ways to engage and involve their audiences. Broadcasters and other content developers recognised the demand for improved user engagement. The increasing popularity of social media channels, when combined with 3D and augmented reality technologies, offers an innovative approach to meeting this demand.
VisualMedia provided broadcasters with the capability to manage complex and diverse data streaming in through the wide range of social media channels, and to translate this data into engaging interactive content for a better audience experience.
The user consultation process was developed and the user requirements researched during the first five months of the project. User consultation continued till the end of the project.
It was a great opportunity to know all these broadcasters and their user needs, and to translate and transfer them to the technical partners.
Les Feux Arctiques, film and web documentary, and much more,
Applied Visual Arts Master Programme, and
Applied Sound Master Programme.
I was also developing international relations of the Institute and organised its first international conference.
Total budget: 1.27 M€
Employer: University of Lapland & Kemi-Tornionlaakso Municipality Education Consortium Lappia, Finland
My role was to lead user-centred design (UCD) in the project. The main design goals were to motivate the users to exercise, and generate and keep up flow during the exercise. I created design guidelines and validated the final products.
Lappset Group (Finland) administered this Eureka project which collaborated internationally with AIJU and Brainstorm Multimedia (both in Spain), Sport Kreativ Werkstatt (Germany), and Carousel, Three Images, and University of Lapland (in Finland).
We designed new methods of computer controls replacing traditional keyboard and mice. We created intuitive user interfaces that blend in with the surroundings of the user, and are the natural way in which people move and act.
My original concept was proofed with new social interactive group games, a 3D and spatial version of the traditional Pong game, and an underwater group adventure game called Nautilus.
This was an exciting research and development work to create new ways to use gestures and body movements to steer theme park attractions. The games detected group dynamics in a room, and the players were surrounded with real-time interactive graphics, light effects, and surround sounds.
I studied computer games as applied arts products that contain visual communication from the viewpoint of game design and representing the views of both the designers of computer games and their users.